Have you ever wondered how to launch a specific iOS simulator directly using the ionic cli instead of launching XCode and choosing the simulator from the list? I have.. many times.. But I was always too lazy to look for the answer. As it turns out, it's pretty simple. And it's quite helpful when you want to debug your iOS app using Ionic's live reload feature!
So, as I said, when you run ionic on iOS with live reload, you run this:
- I have built a demo iOS app on my Mac. My client wants to get the executable and run it on his iOS simulator on his Mac so as to give me feedbacks. I have an Apple developer account and I can deploy my app to my iPad / iPhone or distribute it via AppStore. But I don't know how to generate an iOS simulator executable for him.
- Step 3: Run iOS simulator Now we have gone through all the steps, we have our Mac OS environment live and XCode installed now is the time where you can actually begin to code. Within XCode if you want to be testing our updates to your application in real time you’ll want to be using what is called the ‘Simulator Function’.
For watch-only apps, you can run the watchOS app over the paired iOS device. For more details on capabilities and code signing, see Adding Capabilities to Your App. Click the Run button to build and run the app on the selected simulated or real device. View the status of the build in the activity area of the toolbar. With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator. Set up the iOS simulator. To prepare to run and test your Flutter app on the iOS simulator, follow these steps: On your Mac, find the Simulator via Spotlight or by using the following command: $. In this post, I'm going to share a solution to run and test Flutter iOS app on window machine. We have an online platform Flutlab.io where we can create bundle of iOS and run this bundle on appetize.io online available simulator. Here, we going to explain complete steps to use both platforms to create bundle of iOS and run it on a simulator.
But at the end of all these complicated build lines you can read:
'Oh! So I could specify a target!' And then the simulator launches and the idea of specifying a target just vanishes until the next launch.
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Well, no more laziness, sir! Let's specify this bloody target!
There seems to be more than one command line available to do this, but hey, we only need one that's working. Just run:
You should see a list of all the simulators available like this:
OK, so now we have our available simulators. We just need to specify it to Cordova! And that's done like that:
And that's it folks! The iPhone 6 simulator will launch instead of the default one. That was easy, right?
If you have questions or remarks concerning this article, please feel free to share them in the comments below!
Connect the SoundLink Air system to power.4. Bose soundlink mac app. Press and hold the Reset button on the bottom of the SoundLink Air System for atleast two seconds until the Wi-Fi indicator turns solid amber.5. Wait until you hear an audio tone (in approximately 30 seconds). Place your SoundLink Air system in a location where you want to use it.2. Bring your iPod touch, iPad, iPhone or laptop computer to the same location.3.
How to Archive for iOS simulator?
Usually you won't archive iOS app for simulator use, unless.. your client suddenly tell you that his iPhone is broken and undergoing repair, but hey he has a Mac that can run Xcode and also iOS simulator and he still want to test your app! Of course you wouldn't want to send the full source code over before client paid you in full. So how do you send him the build to test without sending the source code over?
As per Apple documentation,
Applications built for the simulator cannot be archived
Fortunately, there's a way to send the compiled build so your client can run the compiled build without him having to build from the source code.
Update (October 2018)
honeyeeb mentioned a faster way that we can use the compiled app in the 'Products' folder, send this to colleague/client and ask them to drag and drop it into iOS Simulator.
After building the app, go to the left side navigator bar, select Products > appName.app, right click it and select 'Show in Finder'.
Finder will show the .app file and you can send the file to your colleague / client.
Thanks for the suggestion honeyeeb! ?
1. Locate your iOS Simulator folder in Finder
Open terminal, and run
instruments -s devices
, you will see a list of simulator device and their UDID inside square brackets.I will be using iPhone SE (iOS 11.2) as the selected simulator device for this tutorial, the corresponding UDID for it is '18BF1A2D-15C2-40E2-80A6-0CB87D2B56D4'. How to remove apps for a mac.
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The folder containing the simulator data will be located at
In Finder, press Command + Shift + G, and enter the path.
~/Library/Developer/CoreSimulator/Devices/[Simulator UDID]
.In Finder, press Command + Shift + G, and enter the path.
2. Build your app and locate its data folder
Before building your app, I recommend deleting all other existing app you have built previously on the simulator so that you can find your app data folder easier in the next step.
Proceed to build your app as usual in Xcode, my app name is 'exampleApp' for this tutorial.
After building, open Finder and proceed to the simulator folder path
~/Library/Developer/CoreSimulator/Devices/[Simulator UDID]
![Mac Mac](/uploads/1/3/4/1/134122927/963538768.jpg)
In your simulator folder, locate to
data/Containers/Bundle/Application
, here you will see the folder for the apps you have built in the simulator.To find the folder containing your app, you have to open one by one until you found your app name inside, like this :
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Compress the app and send the zip file to your client.
For easier instruction, ask your client to unzip the compressed file at Desktop folder.
3. Instruction for clients
Below are the instruction for clients:
Open Xcode, then start iOS Simulator by choosing Xcode > Open Developer Tool > Simulator.
Open Xcode, then start iOS Simulator by choosing Xcode > Open Developer Tool > Simulator.
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In Simulator, select the device you want.
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Simply drag and drop the app file into the Simulator :
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The app should install on the simulator successfully, rejoice!
Send this link to your client for reference if needed : https://fluffy.es/how-to-archive-ios-app-for-simulator/#client